Pragmatik Banter di Voice Chat e-Sports: Batas Humor, Agensi, dan Keseimbangan Tim

Authors

  • Andi Pratama Program Studi Sastra Inggris, Universitas Bina Nusantara, Indonesia Author
  • Siti Rahmawati Program Studi Ilmu Komunikasi, Universitas Multimedia Nusantara, Indonesia Author
  • Muhammad Rizky Program Studi Linguistik Terapan, Universitas Kristen Satya Wacana, Indonesia Author

DOI:

https://doi.org/10.71094/jmsh.v2i1.300

Keywords:

Banter, Humor, Voice Chat, E-sports, Keseimbangan Tim

Abstract

Penelitian ini bertujuan untuk mengkaji pragmatik banter dalam voice chat e-sports, dengan fokus pada batas humor, agensi individu, dan keseimbangan tim. Melalui observasi langsung, wawancara dengan pemain, pelatih, dan manajer tim, serta analisis pragmatik terhadap percakapan voice chat, penelitian ini mengidentifikasi peran humor dalam membentuk dinamika tim dan kinerja pemain. Hasil penelitian menunjukkan bahwa humor dalam voice chat e-sports memiliki dua sisi: humor positif yang mempererat hubungan tim dan humor negatif yang dapat menyebabkan ketegangan. Agensi individu dalam percakapan juga memengaruhi bagaimana humor digunakan untuk memperkuat atau merusak keseimbangan tim. Temuan ini menyarankan bahwa pengelolaan humor yang tepat sangat penting untuk menciptakan komunikasi yang mendukung kolaborasi efektif dalam tim. Penelitian ini memberikan kontribusi penting dalam memahami bagaimana humor dan banter mempengaruhi kinerja tim dalam e-sports, dan menekankan perlunya pelatihan bagi pemain untuk menggunakan humor secara konstruktif.

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Published

2026-01-24

How to Cite

Pratama, A., Rahmawati, S., & Rizky , M. (2026). Pragmatik Banter di Voice Chat e-Sports: Batas Humor, Agensi, dan Keseimbangan Tim. Journal of Modern Social and Humanities, 2(1), 21-28. https://doi.org/10.71094/jmsh.v2i1.300