[1]
Pratama, A. et al. 2026. Pragmatik Banter di Voice Chat e-Sports: Batas Humor, Agensi, dan Keseimbangan Tim. Journal of Modern Social and Humanities. 2, 1 (Jan. 2026), 21–28. DOI:https://doi.org/10.71094/jmsh.v2i1.300.